Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
TIBIA 2OT SERVER GLOBAL
PT ES EN
Open beta The beta is open — jump in and test Tibia 2 now Test now →
Tibia 2 feature

No online list and limited exiva: gank protection

No public online list, limited exiva and VIP only by accepted friendship. Hunting down a player is hard on purpose.

The problem in regular Tibia

In traditional Tibia, chasing someone is trivial and almost free. The online list tells you when the victim logged in; exiva tells you where they are. Put the two together and PvP stops being an encounter and becomes the hunting of a defenseless target — the weaker player does not lose a fight, they are located and executed repeatedly until they stop playing.

How it works here

  1. There is no public list of connected players. Nobody can scan who is online to pick a target.
  2. Exiva is limited: it only locates those who allowed being located or those who have a relevant PvP relationship with you (PK, Red, Black, Yellow, Orange Skull).
  3. The VIP List requires an accepted friendship — you only get onto the list of someone who approved the request.

Why it was designed this way

The three measures attack the same thing: information asymmetry. PvP stays open and stays rewarded — whoever looks for a fight finds a fight, and killing players gives experience — but it no longer starts with one side knowing everything and the other knowing nothing. The intention is not to protect the player from PvP; it is to make PvP an encounter between two players, instead of a scheduled execution.

Frequently asked questions

Can I see who is online?

There is no public list of connected players. The absence is deliberate: it is what prevents picking a target before heading out to hunt them.

Does exiva not work?

It works, with a limit: it finds those who allowed being located or those who have a relevant PvP relationship with you — PK, Red, Black, Yellow or Orange Skull.

So is the server anti-PvP?

On the contrary: killing a player gives the experience lost by the victim, and there is open-world guild war. What is made harder is locating and chasing those who do not want a fight.

The features involved

Each one has its short description on /features:

No Online List Limited Exiva Friendship VIP XP on Kill

See also

You can try it at no cost

Free account, our own client, three worlds. If you don't like it, you lost an afternoon — not a character.

See all features · Comparison with another server

esc