Features
Here, hunting, exploring, doing quests, collecting, playing solo, in a party or jumping into PvP are all real paths of progression. PvP follows a Risk vs Reward logic, with systems that give real reasons to fight over players, territories and objectives, while PvE rewards exploration, achievements, quests and collecting.
We also think about long-term economic health. Several systems encourage the use and burning of gold, creating new destinations for currency and helping control its accumulation over the server's lifetime.
All of this was developed to reduce mandatory activities, offer more freedom and keep you from having to follow the same path to avoid falling behind.
You choose how you play. We value your time, your progress and the world you play in.
Gameplay Changes
Wheel of Achievement
Doing achievements and quests and obtaining mounts and outfits grants Achievement Points, which you spend on the Wheel of Achievement for meaningful character effects — Exp, Loot, PvP damage and overall damage. Collecting becomes a real, rewarding progression path.
Equalized PvP Event
Everyone enters with the same level, gear and conditions. The winner is whoever has better execution, positioning and communication.
Server switching
Switch between Non-PvP, Open PvP and Hardcore. 15 min cooldown between switches — your char lives in an ecosystem, not tied to one world.
Boosted Area
The featured region grants +50% XP, 2x Bestiary and 2x Bounty Task to whoever hunts inside it. The area rotates and encourages diversifying your hunts.
Open World ZvZ Guild War
Daily open-world guild war over PvP objectives. 5% of all gold generated by the server becomes the guilds' prize.
Leaderboard Rewards
Competitive rankings with a weekly reset reward the best. Climb the rankings (global and weekly) and take rewards for being on top.
Friendship VIP List
A player can only add you to their VIP after you accept the friend request.
No public online list
There's no general list of connected players — nobody uses it to locate and chase players.
Limited Exiva
Only finds those who allowed location or have a relevant PvP relationship with you (PK, Red, Black, Yellow, Orange Skull).
Reduced Party XP
The party bonus is halved — in a 4-man party, ≈25% less XP/h. Brings solo and party closer.
Catch-up XP
Anyone below the Top 20% in level gets a progressive exp bonus — the further behind, the bigger (up to +100%).
XP Boost with Gold
Buy +25% experience using gold — speeds you up and drains currency from the economy.
New Skill curve after 120
Past skill 120, a new curve makes the following skills more accessible — a proper endgame progression.
Monster Core System
Hunting in Open/Hardcore accumulates Cores (a balance with rising risk). Trade them for XP at the Adventurer's Guild; on death, they become loot on your body for others to grab.
TV System — Risk vs Reward
Start a live stream of your gameplay and earn a bonus while broadcasting — but going live reveals your position to viewers.
XP for killing players
The killer receives the experience lost by the victim. Inspired by classic Hardcore PvP — PvP becomes progression.
Offline Dummy Training
Training wands are 50% cheaper and deplete 2× faster. Closed the game? Your character keeps training on the dummy until the wands run out.
No equipment drop on death
No death drops your equipped items. The penalty is experience loss, Monster's Core and a 100% to 33% chance of dropping your Loot Pouch contents — the more blessings, the lower the risk.
New Red / Black Skull
On death you don't lose your gear — you lose more experience and the Twist of Fate protection. The punishment becomes loss of progression, not of assets.
Reward Wall
Donate gold to raise a region's Discovery/Area Boost. Contributors earn rewards — excess gold becomes a collective investment.
Convenience / Quality of Life
Party Finder
Build and find parties for hunts, bosses and quests in one panel. Post your own or join someone else's — no more spamming the chat to form a group.
Built-in recording + clips
Recording system built into the client (Tibia Cam style): it continuously records your gameplay and you publish clips of the best moments right in the game — no external software.
Full translation (PT/ES)
Client fully translated to Portuguese and Spanish. You choose what to translate in the game options: NPC dialogue only, the UI only, or everything.
T2 Coin Market + history
The Market shows a price and volume history chart for each item and supports direct sales in T2 Coin — high-value items can be traded directly in coin, not just gold.
Smart Click Target
In normal Tibia you must click the exact SQM to target. The Smart option automatically picks the nearest target within a 3x3 radius of your click and locks onto it — a big help in PvP.
Instant Sell All
Sells all eligible items at once, in a single click.
Gold straight to bank
When you sell items, the gold is automatically deposited in the bank.
Click-only NPCs
Conversations and options by click — no typing hi, trade, yes.
Stack up to 10,000
Up to 10,000 units per slot. Less time organizing your bag.
Daily reroll on login
The daily reroll is collected automatically on login, without opening the menu.
Auto-renew Skill Potions
Berserk, Mastermind and equivalents renew on their own.
Heal / Caster Helper
Smart pause: when you use a conflicting manual hotkey (rune, Magic Wall, potion), the helper pauses that action — you react in PvP without turning it off.
Anti-disconnect protection
Internet dropped or client closed? Your character keeps casting healing spells for the period defined by the server.
Stackable XP Boosts
Different XP Boosts can be stacked according to the server's rules.
Stamina Pause
Pause stamina at any time. 5 min cooldown to change again.
XP Boost pauses with Stamina
Pausing green stamina pauses active XP Boosts and preserves the remaining time. No waste.
Prey Pause
Pause Preys whenever you want. 5 min cooldown.
Trade sorted by recent buys
The NPC trade window shows items you bought last at the top. No more scrolling every time.
Item Lock
Lock your equipment with an e-mail code. Confirming the code unlocks locking and unlocking for 1 hour — then requires the code again. Real anti-hack protection.
Anti-Rooking Protection
A level 700+ character that loses more than 20 levels in 12 hours is disconnected and needs e-mail 2FA to log back in. Only activates on accounts that already confirmed their e-mail (via Item Lock). Auto-unlocks after 12 hours.
Free Loot Pouch
Every player gets the Loot Pouch for free — no need to buy it from the Store. Auto-loot available from the start.