Server Rates
The multiplier climbs through the early levels, peaks at 6x between 301 and 500, then drops to 1x: the top is earned.
Experience
Experience multiplier by level range.
- LevelRate
- 1 – 1002.5x
- 101 – 1503x
- 151 – 2004x
- 201 – 3005x
- 301 – 5006x
- 501 – 6004x
- 601 – 7003.5x
- 701 – 8002.75x
- 801 – 9002.25x
- 901 – 10001.75x
- 1001 – 12001.5x
- 1201 – 14001.25x
- 1401 or more1x
Skills and Magic Level
Each vocation has its ranges tuned so the same effort leads to the same rate change.
Magic Level
- 0 – 8010x
- 81 – 1007x
- 101 – 1204x
- 121 – 1303x
- 131 or more2x
- 0 – 2610x
- 27 – 327x
- 33 – 374x
- 38 – 393x
- 40 or more2x
- 0 – 3310x
- 34 – 407x
- 41 – 464x
- 47 – 493x
- 50 or more2x
- 0 – 910x
- 10 – 117x
- 124x
- 133x
- 14 or more2x
Shield
- 1 – 8010x
- 81 – 1007x
- 101 – 1204x
- 121 or more2x
- 1 – 5010x
- 51 – 607x
- 61 – 704x
- 71 or more2x
Melee (Sword / Club / Axe)
- 1 – 8010x
- 81 – 1007x
- 101 – 1204x
- 121 or more2x
Distance
- 1 – 8010x
- 81 – 1007x
- 101 – 1204x
- 121 or more2x
Fist
- 1 – 8010x
- 81 – 1007x
- 101 – 1204x
- 121 or more2x
Loot, Bestiary and Bless
Imbuement items
Every item used in imbuements drops with twice the chance, from every creature, on top of the other loot bonuses (prey, boosted, hazard, Wheel).
- battle stone
- blazing bone
- bloody pincers
- brimstone fangs
- brimstone shell
- broken shamanic staff
- compass
- crawler head plating
- crystallized anger
- cultish mask
- cultish robe
- cyclops toe
- damselfly wing
- deepling warts
- demon horn
- demonic skeletal hand
- draken sulphur
- elven hoof
- elven scouting glass
- elvish talisman
- energy vein
- fairy wings
- fiery heart
- flask of embalming fluid
- frazzle skin
- frosty heart
- ghostly tissue
- gloom wolf fur
- gold-brocaded cloth
- goosebump leather
- green dragon leather
- green dragon scale
- hellspawn tail
- lion's mane
- little bowl of myrrh
- mantassin tail
- metal spike
- mooh'tah shell
- moohtant horn
- mystical hourglass
- ogre nose ring
- orc tooth
- peacock feather fan
- petrified scream
- piece of dead brain
- piece of scarab shell
- piece of swampling wood
- pile of grave earth
- poisonous slime
- polar bear paw
- protective charm
- quill
- rope belt
- rorc feather
- sabretooth
- seacrest hair
- silencer claws
- slime heart
- snake skin
- some grimeleech wings
- strand of medusa hair
- swamp grass
- tarantula egg
- thick fur
- vampire teeth
- vexclaw talon
- war crystal
- warmaster's wristguards
- waspoid wing
- wereboar hooves
- winter wolf fur
- wyrm scale
- wyvern talisman
Party bonus
With shared experience on, the bonus grows with the number of different vocations in the party, not the number of players. The total exp of the monster gets the bonus and is split among the members.
Skill curve
Skills go up by hits, and each level costs more than the one before. Above skill 100 the curve softens: the cost grows 5% per level instead of 10%. The numbers are hits per level for the reference vocation (Knight in melee, at rate 2x); for other vocations the turning point follows the ranges above.
| Skill | Original curve | In Tibia 2 | Easier | Equals |
|---|---|---|---|---|
| 100 | 121k | 121k | 1.0x | ~100 |
| 110 | 313k | 197k | 1.6x | ~112 |
| 120 | 812k | 320k | 2.5x | ~128 |
| 130 | 2.1 M | 522k | 4.0x | ~146 |
| 140 | 5.5 M | 850k | 6.4x | ~165 |
| 150 | 14.2 M | 1.4 M | 10.2x | ~184 |
| 160 | 36.8 M | 2.3 M | 16.3x | ~204 |
| 170 | 95.4 M | 3.7 M | 26.0x | ~223 |
Equals: the skill that the effort of the original curve takes you to in Tibia 2.
