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TIBIA 2OT SERVER GLOBAL
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Open beta The beta is open — jump in and test Tibia 2 now Test now →
One character, every world, many adventures

TIBIA 2

Global Tibia OT Server

The Tibia you already know — same map, same vocations, same quests — with the incentives redesigned.

Free to play · Windows, Android and browser · one account everywhere

  • One character, every world. Switch between Non-PvP, Open PvP and Hardcore whenever you want.
  • Here you play on Non-PvP and can join PvP whenever you want, without fear of being hunted down for it.
  • Everything counts again. Quests, achievements and bosses give real progress.
Open beta

The server is already up. Jump in, test it, tell us what you found.

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Tibia 2 opens in
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November 19, 2026 at 19h Brasília time, UTC-3
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1 character, free transfer between worlds
60+ custom features
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Full catalog

Everything Tibia 2 has

Every item here exists for a reason. Search by name or open a group to see it all.

Gameplay

Gameplay Changes

Wheel of Achievement

Doing achievements and quests and obtaining mounts and outfits grants Achievement Points, which you spend on the Wheel of Achievement for meaningful character effects — Exp, Loot, PvP damage and overall damage. Collecting becomes a real, rewarding progression path. The new quests from update 15.32 also grant Achievement Points.

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Wheel of Achievement

Male and female outfits on the same character

Every character can use both the male and female version of any outfit, at any time — no need to create another char. This doubles your appearance options: you see and wear both art styles of each outfit in the same dialog, and unlocking an outfit grants both versions.

Quests as a progression path

Doing quests now pays off. Every quest you finish grants experience — 500k to 20kk base, multiplied by 3x up to level 400 and 2x up to 1000 — and awards Achievement Points for the Wheel of Achievement: every mission, every chest and a bonus for completing the quest. NPCs speak Portuguese and Spanish, and an arrow points to your next mission, on screen and on the minimap. Quests stop being just lore: they become a real path of progression and fun.

Bosses with real experience and valued items

Bosses are worth the fight: experience scales with the boss's health — at least 10 experience per health point — and is multiplied by 3x up to level 400 and 2x up to 1000. See how much each one gives on the Boss Experience page. And since there are no paid item roulettes or loot boxes, rare items come from the game — bosses, quests and hunts — and keep their value.

Hunts and bosses with rooms

The most contested hunts and more than 30 bosses exist in 3 identical rooms, each with its own respawn. At the entrance you see how many players are in each room and pick one — no queue and no fighting over a respawn. Hunt rooms on Non-PvP worlds; boss rooms on every world.

Cheaper Exaltation Forge

Raising your gear's tier in the Exaltation Forge costs far less here: fusion fees were cut by 50% on most tiers — and even more at the endgame. See the gold cost of every tier in the Forge Costs table.

See the table →

Equalized PvP Event

Everyone enters with the same level, gear and conditions. The winner is whoever has better execution, positioning and communication.

Server switching

Switch between Non-PvP, Open PvP and Hardcore. 15 min cooldown between switches — your char lives in an ecosystem, not tied to one world.

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Boosted Area

The featured region grants +50% XP, 2x Bestiary and 2x Bounty Task to whoever hunts inside it. The area rotates and encourages diversifying your hunts.

Open World ZvZ Guild War

Daily open-world guild war over PvP objectives. 10% of all gold generated by the server becomes the guilds' prize.

Leaderboard Rewards

Competitive rankings with a weekly reset reward the best. Climb the rankings (global and weekly) and take rewards for being on top.

Friendship VIP List

A player can only add you to their VIP after you accept the friend request.

No public online list

There's no general list of connected players — nobody uses it to locate and chase players.

Limited Exiva

Only finds those who allowed location or have a relevant PvP relationship with you (PK, Red, Black, Yellow, Orange Skull).

Solo and Party XP Bonus

Hunting solo gives +20% XP. In a party with shared XP the bonus grows with the number of different vocations: +20% with one, +50% with two, +80% with three, +100% with four and +120% with all five.

Catch-up XP

Anyone below the Top 20% in level gets a progressive exp bonus — the further behind, the bigger (up to +100%).

XP Boost with Gold

Buy +25% experience using gold — speeds you up and drains currency from the economy.

New Skill curve after 100

Past skill 100, a new curve makes the following skills more accessible — a proper endgame progression.

Club, Sword and Axe train together

Training any melee weapon skill — Club, Sword or Axe — raises all three at once, in the same proportion. Knights are never locked to one weapon type: any melee weapon you find is usable at your skill level right away, with no months of regrind.

Monster Core System

Hunting in Open/Hardcore accumulates Cores (a balance with rising risk). Trade them for XP at the Adventurer's Guild; on death, they become loot on your body for others to grab.

TV System — Risk vs Reward

Start a live stream of your gameplay and earn a bonus while broadcasting — but going live reveals your position to viewers.

XP for killing players

The killer receives the experience lost by the victim. Inspired by classic Hardcore PvP — PvP becomes progression.

Offline Dummy Training

Training wands are 50% cheaper and deplete 2× faster. Closed the game? Your character keeps training on the dummy until the wands run out.

No equipment drop on death

No death drops your equipped items. The penalty is experience loss, Monster's Core and a 100% to 33% chance of dropping your Loot Pouch contents — the more blessings, the lower the risk.

New Red / Black Skull

On death you don't lose your gear — you lose more experience and the Twist of Fate protection. The punishment becomes loss of progression, not of assets.

Reward Wall

Donate gold to raise a region's Discovery/Area Boost. Contributors earn rewards — excess gold becomes a collective investment.

15.32 content — the newest Tibia

We run the latest Tibia Global version, 15.32: every area, quest, creature, Echo Raids and item from the recent updates (15.10, 15.20 and 15.30) is already live. You play the newest Tibia content, not an old base.

Weekly Task

A weekly task that pays experience measured in whole levels: completing the week grants from 2 to 8 levels, with the bigger weight for those still climbing. Don't like the target? You can reroll the task by paying gold — pick what to hunt and drain currency from the economy.

Bounty Tasks

Recurring hunting tasks: kill the creatures of the moment and take the reward. They pay 2x inside the Boosted Area. And if the creature isn't to your taste, you can reroll it for gold — better gameplay, less currency in circulation.

QoL

Convenience / Quality of Life

Party Finder

Build and find parties for hunts, bosses and quests in one panel. Post your own or join someone else's — no more spamming the chat to form a group.

Built-in recording + clips

Recording system built into the client (Tibia Cam style): it continuously records your gameplay and you publish clips of the best moments right in the game — no external software.

Play in Portuguese or Spanish

Play in your language: the client is translated to Portuguese and Spanish — interface and NPC dialogue — and the website is available in Portuguese, Spanish and English. In the game options you choose what to translate: NPC dialogue only, the interface only, or everything.

T2 Coin Market + history

The Market shows a price and volume history chart for each item and supports direct sales in T2 Coin — high-value items can be traded directly in coin, not just gold.

See images
T2 Coin Market + history

Smart Click Target

In normal Tibia you must click the exact SQM to target. The Smart option automatically picks the nearest target within a 3x3 radius of your click and locks onto it — a big help in PvP.

See images

Floating slots anywhere

Pull out an equipment slot or an action-bar button and place it anywhere on the screen, with adjustable transparency. It's a live clone of the real slot — clicking it uses the item or fires the action, just like the original. On-top replica style: build your HUD your way, free of the fixed window layout.

Heal target for druids and monks

Druids and monks mark an ally as their heal target with Ctrl+click in the Battle list or from the right-click menu, and the ally gets a blue square. From then on exura sio, exura gran sio and exura tio sio land on them without typing the name — from the action bar (spell with no name) or a dedicated hotkey. The heal only goes out when you press it: nothing is automatic.

Instant Sell All

Sells all eligible items at once, in a single click.

Gold straight to bank

When you sell items, the gold is automatically deposited in the bank.

Click-only NPCs

Conversations and options by click — no typing hi, trade, yes.

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Click-only NPCs

Stack up to 10,000

Up to 10,000 units per slot. Less time organizing your bag.

Daily reroll on login

The daily reroll is collected automatically on login, without opening the menu.

Auto-renew Skill Potions

Berserk, Mastermind and equivalents renew on their own.

Heal / Caster Helper

Smart pause: when you use a conflicting manual hotkey (rune, Magic Wall, potion), the helper pauses that action — you react in PvP without turning it off.

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Anti-disconnect protection

Internet dropped or client closed? Your character keeps casting healing spells for the period defined by the server.

Stackable XP Boosts

Different XP Boosts can be stacked according to the server's rules.

Stamina Pause

Pause stamina at any time. 5 min cooldown to change again.

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Stackable Green Stamina

Stack up to 21 hours — the equivalent of 7 days of reserve.

XP Boost pauses with Stamina

Pausing green stamina pauses active XP Boosts and preserves the remaining time. No waste.

Prey Pause

Pause Preys whenever you want. 5 min cooldown.

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Trade sorted by recent buys

The NPC trade window shows items you bought last at the top. No more scrolling every time.

Item Lock

Lock your equipment with an e-mail code. Confirming the code unlocks locking and unlocking for 1 hour — then requires the code again. Real anti-hack protection.

Anti-Rooking Protection

A level 700+ character that loses more than 20 levels in 12 hours is disconnected and needs e-mail 2FA to log back in. Only activates on accounts that already confirmed their e-mail (via Item Lock). Auto-unlocks after 12 hours.

Free Loot Pouch

Every player gets the Loot Pouch for free — no need to buy it from the Store. Auto-loot available from the start.

6 Prey slots

Six Prey slots instead of normal Tibia's three (2 free, 2 Store, 2 VIP). Double the damage, defense and experience bonuses active at once — and each slot can still be paused. Adjusting got cheaper: locking a prey dropped from 5 to 3 and rerolling the monster from 5 to 2. Gold rerolls cost a flat 30k — no level scaling.

RMT Market (P2P by PIX)

Buy and sell T2 Coin and items between players paying by PIX straight to the seller. The item is held in escrow inside the game until payment is confirmed — the money moves between you, the safety is on the server.

In-game Emotes

Express yourself with social emotes: an art balloon appears above your character's head and everyone nearby sees it. It has its own keybind to trigger on the spot.

Tibia 2 is a Tibia OT — an Open Tibia server — with the Tibia you already know: same map, same vocations, same creatures, same quests. What was redesigned is not the world — it is the incentives.

One question drove every change: why does almost nobody do this content? Achievements, old quests, outfits, mounts, out-of-fashion hunts — all of it already exists in Tibia, and almost every server lets it die, because none of it changes your character. Here it does.

The same goes for PvP. Instead of choosing between a world where nothing happens and one where you get ganked non-stop, you get a reason to fight and the freedom to leave — switching worlds with the same character, whenever you want.

What stays the same as the Tibia you know

Redesigning incentives is not inventing another game. What makes Tibia be Tibia was kept on purpose:

MapThe global map, with the same cities, hunts and quests
VocationsKnight, Paladin, Sorcerer, Druid and Monk, with promotions
Creatures and bossesThe Tibia bestiary, with the mechanics you know
Official systemsImbuements, Bestiary, Charms, Prey, Forge and Market
The curveHigh rates early on, lower as you climb

Get started in minutes

1

Create your account

Free registration.

2

Download the Client

Install and join Tibia 2.

3

Choose how to play

Non-PvP, Open PvP or Hardcore. Your character can move across the ecosystem.

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